XR Product Management · Creative Direction · Experience Design · Fine Art · Mentoring designers & engineers · Bringing people together across disciplines
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A through-line runs across all of it: technology that strengthens reality rather than replacing it. Select any project to read the full story.
I'm a creative technology leader, creative director, and product manager. For fifteen years I've led cross-functional teams — designers, engineers, writers, artists — building augmented and virtual reality that turns real places into experiences people step inside.
I founded Early-Adopter (acquired by The Glimpse Group, NASDAQ: GGRP, 2018) and co-created Membit, the easiest no-code AR tool on the market. I'm available to help companies take products from idea to prototype and prototype to finished — and to advise on strategy, messaging, and the coming AR/VR shift.
What interests me is the meaning already embedded in a place, and the possibility that technology might let people find it, walk around inside it, and add something of their own. The six working principles below are the ideas I keep coming back to.
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The technology keeps changing; the philosophy doesn't. Design for real places, real bodies, and real communities, lead with meaning, embrace constraints — and people won't just watch what you've made. They'll walk through it, find it, and become part of it.
Available for Chief Product Officer, Creative Director, and product leadership roles — and for consulting on strategy, messaging, and the AR/VR shift. Idea to prototype, or prototype to finished.